Living ecosystems designed to make your campaigns more alive, more immersive, and more DEADLY.

Coming to Kickstarter · Summer 2026

Every Creature Your Players Encounter Should Mean Something.

Most bestiaries hand you a stat block and a paragraph of flavor text. Damage dice, a CR rating, and a creature that could exist anywhere. That's a creature that matters nowhere.

As a GM you scramble to improvise an explanation, but your players can feel it. Random obstacles, not living parts of your setting.

Your players deserve more! They deserve encounters with narrative weight and connective reasoning.

That's how the Monsters of Rend World is built!

Creature from the savannah biome of Monsters of Rend World

Every creature comes from a living, breathing ecosystem, constructed from the ground up.

Each biome is complete and campaign-ready. Drop it into your world, everything you need is already there: what pollinates the flowers, what the predator hunts, and what breaks when players disrupt the balance.

Like snapping a new LEGO SET into a world you've already built.
Monsters of Rend World hardcover book mockup

Example:
Khor, the Crimson Jungle.

The Barskhor is the jungle's apex predator.

It scales shift colors to match the season, red in spring. It hunts among the Tsetsegkhor grass, which is topped with red blooms in the spring. You never see it coming.

Fruit falls from the Blood Cherry tree. Those fruits fertilize the soil, creating the exact composition for the Tsetsegkhor grass to grow.

The Khorkhoi insects draw nectar from, and pollinate the flowers of the Tsetsegkhor grass, and the Heartwing Finch feeds on the Khorkhoi insects.

The Heartwing Finch nests in the Blood Cherry tree. Their droppings result in Chuluutseg fungi growing among the tree's roots. That fungus produces a sweet scent that attracts animals from more than five miles away, perfect prey for the Barskhor.

As a GM, this gives you everything you need:

  • Earth & geology
  • Insects & pollinators
  • Flora & plants
  • Prey species
  • Apex predators
  • Environment
  • Encounter
  • Logic
  • Puzzle
  • Consequences

Six biomes. Every one of them this deep. All of it ready to drop into your campaign on day one.

You Decide Which Biomes Are Included!

VIP subscribers help shape the world of Rend.

Before the Kickstarter launches, you'll vote to choose two of the six biomes included in the final book.

Options include: Volcanic Mountains, Swamp of Despair, Twisted Forest, and Deep Ocean Trench. The winners are revealed on launch day.

VIPs also receive launch notification before the public and early access update PDFs.

What's in the Book

Six Unique Biomes

Each biome is a fully developed ecosystem with its own food web, environmental logic, and predators designed to exploit it. Every region changes how encounters work.

150+ Original Creatures

No reskins. No recycled monsters. Every creature is built from ecological logic: predators, prey, parasites, pollinators, and the environments that shape them and are shaped by them.

VIPs Choose Two Biomes

VIP subscribers vote to decide two of the six environments before launch. Choose between the Volcanic Mountains, Swamp of Despair, Twisted Forest, or the Deep Trench and help shape the world your table explores.

From the mind of Darryl T. Jones
& Splattered Ink Games

Darryl is the visionary and founder of Splattered Ink Games, an independent tabletop publisher. Creator of A Time Traveler's Guide to Dinosaur Hunting and Seeds of Decay.